Darts Dictionary

Add-one-gram: A small part about one gram to add weight to a whole dart.

Arrows: Another saying of darts

Accessories: Other parts except barrels to form a whole dart, including shafts, tips, flights, protector, O-ring, etc.

Baby ton: Get a score of 95, generally five 19s.

Bag O’ Nuts: Get a score of 45

Barn dart: The third dart throwing to a right score which missed by the first two.

Barrel: The main part of a dart.

Basement: Double ring of 3

Billet: Rods for making the barrel for a dart, always refers to tungsten heavy alloy ground rods.

Breakfast: Get a total score of 26 by three darts at single 5, 20 & 1.

Bombs/bombers: Big or heavy darts

Bucket of nails: All three darts on single 1.

Buckshot: Throwing without any aim.

Bull/bullseye: The center red point of dartboard

Bull out: Win by last shoot at bull

Cricket: A darts game that uses the standard 20 number dartboard with the treble and double rings. It is known by various names in Britain, including "Mickey Mouse", "Horse and Carriage", "Coach and Horses", "The Game", and "Faldo".

Chucker: Throwing without any aim.

Circle it: To circle a score less than 10 in one turn for warning.

Clock: also called round the clock, and is a variation that involves hitting the numbers in sequence.

Cork: The middle of dartboard

Darts: It refers to a variety of related sports, in which darts are thrown at a circular target (dartboard) hung on a wall. Though various different boards and games have been used in the past, the term 'darts' usually now refers to a standardized game involving a specific board design and set of rules. As well as being a professional competitive activity, darts is a traditional pub game.

Dartball: a game in which darts are thrown at a large wooden or board that resembles a baseball field with colored areas which denote bases. Dartball uses baseball-like rules and scoring.

Diddle of middle: Each player or a player from each team throws a dart. The player who hits nearest the bullseye goes first.

Double: The outside ring of a dartboard, where the scores are doubled.

Double in: Scores starts to be counted after first throwing at double ring.

Double out: Can only win by finishing the left score in double ring.

Double top: Double ring of number 20.

Double trouble: Always lose the correct double ring to win the game.

Downstairs: The below half of a dartboard, always refers to areas of 19 in ’01 games.

Easy in: Games counting from first throwing without any special notes.

Feathers: Get a score of 33

Format: Rules of dart games.

Half-a-crown: Shoot at single 5,20 & 1 successively in one turn.

Hat trick: Point at bullseye by three darts successively in one turn.

Hockey: Also called The Oche, the line behind which the throwing player must stand.

Island: The effective scoring field on a dartboard.

Leg: A round of game.

Mad house: Double ring of number 1.

Middle for Middle: To point at inner bullseye.

Monder: Players pursuing for high scores only.

Mugs away: The loser throws fist in next game.

Murphy: Shoot at single 5,20 & 1 in one turn.

Oche: Also called Hockey, the line behind which the throwing player must stand.

Point: The tip of a dart, including soft and steel/hard.

Point monger: Players pursuing for high scores only, but a throw that would reduce a player's score to less than zero does not count.

Popcorn: Darts thrown too close to lose the flight.

Right church, wrong pew (Right House, Wrong Bed): Throwing to the wrong double or triple rings beside to where you are aiming at.

Robin hood: Throwing a dart into the shaft of last dart.

Shanghai: Players take turns throwing at the numbers 1, 2, and so on, in sequence, until 7. They try to score as many points as possible per turn (using all three darts).

Shut out: Lose a game without getting even one score.

Skunked: Lose a game without getting even one score.

Slop: Throwing to a wrong number after aiming.

Spider: The metal wires to mark off numbers in dartboard.

Splash: Darts rebound from boards.

Stem: Also called shaft, usually made of nylon, plastic, aluminum, etc.

Straight in: Games counting from first throwing without any special notes.

Three in a bed: Three darts in one turn thrown in same score.

Throw line: The line behind which the throwing player must stand.

Toe line: The line behind which the throwing player must stand.

Ton: Got a score of 100 in ’01 games, e.g. A ton 80 means a score of 180.

Triple: The inside ring of a dartboard, where the scores are tripled.

Upstairs: The upper half of a dartboard, always refers to areas of 20 in ’01 games.

Wire: Miss the correct number at aim by throwing the other number divided by same wire.

XX: Win by shooting double 1.